Friday, June 15, 2012

The Gliders are Honking....

I was trying to put together a normal blog post for tonight but I've since been distracted by the present situation going on in my shirt involving my two gliders. Okay so to the first probable question; Yes my gliders like hanging out in my shirt. Why? I don't know I guess they like it in there. It's where they go anytime I pick them up unless I have a cozier looking pocket or hood available to them.

Since I've taken them out of their sleepy pouch they've been under my shirt and seem to have started a conversation. Momo is up on my chest making chattering noises at me either asking for treats, pets or just saying hello. I don't speak glider very well so I'm only speculating there. Kiki, however is running around like a lunatic and will occasionally report back to Momo the weirdest noise I have ever heard her make. It's like she's become a tiny goose, she actually honks every time she gets back to Momo. Josh has described this noise as what he imagines is the noise a tiny goose wearing a fancy hat would make.
Actual size of suspect goose.


I don't know what she's found between my chest and belly button but it apparently requires her to become a tiny, fancy goose. I've tried taking a video of this but they both get really quiet whenever the phone comes out. If it wasn't for boyfriend in the room confirming these noises I would not believe they were coming out of my gliders. Momo is still chattering away and Kiki seems to have fallen asleep on my rib cage so I guess her scouting mission is over. So that was fun, I'm going to go back to writing other things now. Here's a picture of the little weirdo for your troubles.

Kiki-face :P

Update: Kiki had to go back in her cage for trying to inspect what was under the couch. Josh died in a DOTA 2 match because of it. Momo stayed because we thought she was calmer. Nope, apparently now it's time for Momo to go bananas. Since I started typing this she has, jumped at the window twice, and has decided to try biting a variety of things including, my headphones, the nano receiver to my mouse, my mouse, my bracelet, my laptop and the drawstring of my pants. Now she's trying to live inside a box of tissues.

Thursday, June 7, 2012

Ray Bradbury

On Tuesday night we lost one of the greatest minds in science fiction. Ray Bradbury quietly passed away at age  91. I first heard the news Wednesday morning and I find myself still reeling from it. There have been a quite a few 'celebrity' deaths in the past few years but none have affected me quite as much as this. They all brought a few moments of sadness but the feeling usually passed after a few hours. Bradbury was different. For the first time since I've read "Something Wicked This Way Comes" and "Fahrenheit 451" I realized just how much effect this man had on literature, science fiction and me. He was one of the first authors in my life apart from Tolkien that made me want to be a writer. Bradbury showed me how important books and writing were. After reading "Fahrenheit 451" when I was nine years old I tried to commit my favorite books to memory for fear that they would one day be taken away from me. I couldn't memorize more then a single chapter from any of my books so I tired something different. I kept my books safe and started adding my own stories to the world.

I started writing. When I first started I wrote in an extra composition book I took from school, I littered the cover with the words "Private!" and "Keep Out" in big letters surrounded by angry faces to discourage anyone from peeking in. Which was just as well, those stories were terrible as most childhood writing tends to be. As the years went by I read more, I wrote more, and learned more. I understood that my writing, even at its worst, did no one any good locked away between the pages of my journal. Eventually I got up the courage to show my writing to other people. Those people, whether they liked my writing or not, all helped me grow and evolve as a writer. While I was moving I came across a stash of some of my old journals. Looking back it amazes me how much I've grown as a writer.

Throughout the years there were many people, authors and stories that helped my writing evolve into what it is today but Bradbury was the one of the first. He will forever sit in the top four writers that have affected me the most and who I've learned the most from. Bradbury sits beside Tolkien as one of the first authors to make me want to be a writer and still effected me much differently then Tolkien ever did. Tolkien died long before I was born, his writing was something that existed before I was ever an idea and will continue to exist long after. "Lord of the Rings" was like looking at a naturally formed crystal, something rough and beautiful that was already complete and perfectly formed. Bradbury had also started writing before I was born but he continued to do so throughout most of my life. At any age I could always find something new from Bradbury, as incredible as he was he seemed to grow with me. I could always turn around and find Bradbury, it got to a point that I almost believed he would be around my whole life, filling the world with his stories. I'm almost embarrassed to admit that it took his death to completely shatter that illusion. I knew he was old and one day he would be gone but in someway I was still unprepared for it.

One thing I regret is that I never truly recognized the impact Bradbury had on me while he was still alive. There are four authors I credit greatly for the person and writer I am today, J.R.R Tolkien, Ray Bradbury, J.K Rowling and Neil Gaiman. So to Tolkien and Bradbury I'd like thank for showing me why I wanted to be a writer. To Rowling and Gaiman I'd like to thank for giving me the courage to keep writing, there were many times I collapsed into a pit of self-loathing and wanted to stop writing completely. Rowling and Gaiman were always there to show me I should keep going, Bradbury and Tolkien were always there to inspire me. For two of these authors this thanks may have come too late but I will never forget them, their stories or the impact they've had on me.  The same can be said for J.K Rowling and Neil Gaiman. I wouldn't be where I am today without any of these writers and I owe them a lifetime of gratitude.

Rest in peace Ray Bradbury. You may be gone, but your writing will stay with us forever and that alone makes this passing just a bit better. Because as the years go by I will always remember him through his writing. These stories will forever remain unchanged but will continue to change me.

Saturday, March 17, 2012

Journey Review


For those familiar with Flower and Flow, Journey comes as a successor to the two from ThatGameComany (TGC). Journey is a downloadable title for the PS3 and will only help itself to fifteen dollars from your wallet. Those fifteen dollars will buy you a unique experience that I've come to look forward to from TGC. Much like Flower you’re given no set of instructions or story. Images and a simple tutorial of the controls are all that sets you off on your journey. The game begins with you as a figure shrouded in a red cloak as you wander through the vast landscapes that cover each level. The game’s environments are massive and absolutely gorgeous, you can spend quite a bit of time just exploring and admiring everything around you. Despite the element of wandering around, the game does have a purpose. The goal of your character seems to be to get to the summit of a mountain far off in the distance where a star has fallen. It’s a very simple premise with a very elegant execution.  To get to the mountain you’ll make your way through puzzles as you figure out the best way to proceed through the level. As you reach the end of each level a cut scene of a larger white figure will show you the main idea of the next area that you’ll have to face.  Though you’re free to explore the levels as you see fit, lights in the distance will always be there to guide you towards your ultimate goal.

Along the way you’ll find cards and strips of cloth floating through the environment that will offer you a boost to a higher platform in the game by activating them with a simple, melodic spell. You’ll also come across glyphs which will unlock trophies at the end of the game. While exploring you also have the chance of encountering other players, who will then join you on your quest, creating a truly unique co-op experience. You can communicate with your companion through the same, simple notes that you use to activate spells and control the cloth. The simple notes of your speech and the soundtrack of the game are very reminiscent of the music in Flower. The soundtrack adds to the experience of the game as a whole. The music varies and changes with the environments, creating everything from dramatic scores to simple melodies that will accompany you throughout your travels.

TGC has become known for games with beautiful imagery and Journey does not disappoint in that department. Each level has its own unique beauty to it, adding subtle touches to each environment. One of my personal favorites was watching the light and wind catch the ground at just the right angle, making the sand glisten and swirl as you went through the desert levels. The game environments become more and more complex as the levels go on, taking the player through everything from a vast desert, to an underwater cavern, to the awe-inspiring peak of a mountain.  The imagery of the levels seems to build on top of one another, creating an outstandingly, mesmerizing world by the end of your journey.

As much as I did enjoy the game, it isn’t without a few minor flaws. Some of the levels have a tendency to be very dark making it easy to lose track of your character or any companion you pick up along the way. While I personally enjoyed the element of wandering around and exploring I can see how some, might get a little frustrated with it. It’s easy to get turned around, and there are some points where it is a little unclear as to how to proceed in the level. These flaws aren’t grave, and don’t take too much away from the experience.  


There really isn’t one way to play this game, TGC has done a phenomenal job of creating a game that makes it easy for anyone to pick up and play their own way. Those who’d like to explore the levels and collect all the glyphs can certainly do so, and those who just want to run straight through to the end of the game, are also free to do so. Journey is a pretty short game, and should only take you an hour or two to get through the entire game. Maybe a little longer if you’re the type to explore every nook and cranny of these extraordinary levels. The mechanics of the game and expansive levels make playing through the game a new experience each time you do it, giving the game a fair amount of replay value. For fifteen dollars this is a journey well worth taking. 

Wednesday, March 14, 2012

Questionable Applications


This post is a tad more serious than many of my other posts but I feel that this important for people to recognize. For several years now I've been a long time reader of a web comic called Questionable Content by the very talented, Jeff Jacques. I've been reading this comic for so long that reading the newest issue has become part of my morning routine. After today’s comic I was surprised to see a note from the author expressing concern over a certain application in the Android marketplace. The application is a comic reader that collects many web comics and centralizes all of them into one convenient place for easy viewing. Sounds great, except for one thing, the developer never quite got the permissions of the authors to use their content. I've taken a look at the application and reviews for it. Not surprisingly, the app has received quite a bit of negative feedback due to this realization. What I was surprised to see was how many people who supported the app after knowing the content had all been used without permission. The arguments for the application varied in their delivery but the main two points kept reappearing, that it was no different than pirating a song or that it was the artists own fault for putting an RSS feed on their site and it in no way hurt the artists.


While it is everyone’s personal choice to support the app or the artists, I do not agree with the arguments made against the artists.  I’ve been blogging for a few years now; I’ve had my own blog for a little over a year. Before that I followed many, many others. I have looked quite extensively into blogging, along with its place in our current media. Blogging, web comics, web series, they’ve all hit a new stride with today’s media. For many it’s an easy creative outlet, for others it’s a source of revenue, sometimes one of their only sources of revenue. These publications don’t make their money the same way print publications do, some will make money through merchandise, but that tends to be rare and only reliable once the blog gains enough popularity. The main source of revenue for blogs and web series come mainly through page views. Advertisers will post their ads on the pages of these sites and pay the authors based on the number of page views they get and how many times the ads are clicked on.  There’s a bit more to it but that’s the gist of how it works. The problem that arises from an application like this is that it does not require people to visit the sites in order to read the comics. While using the app isn’t stealing directly from the artists, it does mean that they do not get the revenue from the page views they would have gotten had those readers visited their sites. Even putting an RSS feed on the site will count towards the number of page views. To put it very simply, no visits means no page views. No page views, no money.


Well in that case, how is it any different than pirating music? Well for one thing, you aren’t paying to view their pages. While I can’t speak for every web comic on the internet, many do not require their readers to spend money in order to view their materials. While the readers don’t spend any money either way from using the application over going directly to the sites, the creator of the application is making money off the web comics. In pirating music, you are forgoing paying for a song to get it for free. With this particular application, it simply allowed someone else to make money for something that wasn’t theirs. 


I can’t say that I know the intent of the app’s creator. Perhaps they didn’t realize what the ramifications were in making the application and using the content without the permission of the artists. The developer of the app has been confronted by many of the artists and is taking down a good portion of these comics off the app. What I find incredibly unfortunate about the situation is that some artists have said that had the developer asked, they would have gladly come to an agreement in order for their comics to be featured on the application. They thought it was a great idea and many would have been excited to be a part of the application, but they just would have liked to be asked. It is entirely possible that this whole mess was the result of a developer with a great idea, and was just simply unaware of the steps needed to make it possible.


The internet has evolved greatly over the last few decades, and even in the last year alone. As new technology develops, new opportunities arise for those who want to create and share their creations. Unfortunately these opportunities also bring new, sometimes unintended, risks to the authors, developers and their work. There are a million and one arguments that can be made for why this isn’t that big of a deal but the long and short of it is this: These artists, bloggers are doing all of this for their audience, and do it for free. The most they ask is that we visit their pages and support their original work. If you enjoy Questionable Content and other web series, if you want them to be able to continue what they’re doing, then support them. Visit their pages, if you see an advertisement that catches your eye, go ahead and click on it. As far as applications go, when you download an application, make sure you know where the app is coming from. App markets are huge, and like any product you should be aware of where and who your apps are coming from. In addition to keeping an eye out for some shady practices, you may also find some developers you really like and want to follow. There are some amazing developers in the mobile market creating everything from convenience to enjoyment in our everyday lives. So if there’s anything to be learned from this unfortunate scenario, I think it’s just be more aware of what we’re downloading. 

Wednesday, February 22, 2012

The gliders are really confused

So we've been driving for about six + hours now with Momo and Kiki in the backseat and they have no idea what's going on. The cage is moving, and there's weird smells everywhere. That's about all they know and they're not particularly happy about it.

Kiki's taken refuge in one of the hanging sleeping pouches and Momo's been popping out every once and a while to run around the top of the cage. I can only assume this is the glider equivalent to, "are we there yet?" They've both fallen asleep at this point but here's picture of Momo being a crazy butt.


We're in Delaware!

You know what's interesting about that?
Nothing! Moving on...

Pennsylvania

We just crossed over into Pennsylvania. It's not terribly interesting but this guy seems oddly enthusiastic about it.... :-P